shader 选项 phong lambert等的英文解释[2006-05-21]

2006-05-21 21:39:57
In the Shader editor, change the Shading
Model parameter to PHONG.
By changing the Shading Model to PHONG,
the shader assigned to the surface of the
shampoo bottle will be a more realistic
representation of the plastics used to
create shampoo bottles.
Shading Models represent the way classes
of materials look. For example, a LAMBERT
shading model is useful for representing
matte surfaces, like plaster walls or
blackboards.
A
PHONG model is more
complex, and gives highlights suitable for
plastics and rubber-like materials.
A BLINN
model provides colored highlights that are
appropriate for metals.
A LIGHTSOURCE
model makes the object look like it is
emitting light, like an incandescent bulb or
flame (note that the object doesn’t actually
give off light — you need to place a light
within the object for it to illuminate other
surfaces).

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